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Prerequisites

Step 1 — Register your game

  1. Open Developer Portal → Register Game
  2. Fill in name, description and the landscape cover
  3. Copy the game key. It is always on the game’s Overview tab, and it is public by design: it ships in every build and only identifies the game
A Public game starts private — only you can play it until SusaPlay approves its public request.

Step 2 — Install the SDK

Add the package to your Unity project’s Packages/manifest.json:
Then open SusaPlay → Setup from the Unity menu, paste your game key, and click Save. This creates Assets/Resources/PlatformConfig.asset.

Step 3 — Initialize

Step 4 — Verify it works

Build for WebGL and upload it on the game’s Builds tab. When processing finishes, click Preview on the build’s row. If the console shows the player name and a wallet response, you are connected.

Next steps

Economy Config

Define currencies and store items

Webhooks

Receive platform events on your server

Upload a Build

Upload, test and release your game

Cloud Saves

Persist player progress across sessions