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Overview

Economy config is developer-owned metadata stored per game. It defines:
  • Currencies — virtual currencies players earn and spend
  • Store items — purchasable items, each priced on a SusaPlay price tier
Changes take effect immediately — no release needed.

Currencies

Configure at Developer Portal → your game → Economy → Currencies.
Currency IDs must be stable. Changing an ID after launch breaks client references and analytics.
Built-in currencies: coins and gems are always available — no configuration needed.

Store items

Prices

You pick an item’s price from a fixed list — the same price points app stores use. You never enter an amount or a payment provider SKU: SusaPlay sells every item at a given price through one catalog entry it manages. Prices are shown in US dollars; players pay the equivalent in their own currency at checkout. If SusaPlay takes a price off sale, items on it stay in your config but cannot be bought with money until you choose another price. The editor marks them.

Paying with coins

Players earn SusaPlay coins by watching rewarded ads. Tick Also allow buying with SusaPlay coins to let them spend coins on an item; the editor shows how many coins that is.
A coin purchase earns you nothing. Only money purchases are paid out to you. Allow coins on an item to promote it.
SusaPlay runs on WebGL. There are no iOS or Android store product IDs to configure — real-money purchases go through the browser checkout.

After changes

Retest:
  • Purchase flows (real-money checkout + wallet spend)
  • Reward flows (ads, achievements)
  • Balance display in-game
Economy changes are live immediately — broken config reaches players instantly.