Your game asks the SusaPlay page to show an ad, and the page answers when the ad ends. The SDK
never loads an ad itself: which network runs, and whether a reward is credited, is decided by the
platform from your game’s ad settings.
Rewarded ads
Check Rewarded, not Success, before you grant anything. An ad can play to the end and still
credit nothing, because the daily maximum and the cooldown are checked on the server after the ad
finishes.
The platform credits the reward to the player’s wallet itself. Your game never adds coins for a
rewarded ad.
Interstitial ads
An interstitial credits nothing, so Rewarded is always false and Success is the only answer
that matters.
AdResult
Reward rules
Your game’s ad settings set the reward amount, how many rewarded ads a player can be credited for
each day, and how long they wait between rewards. When they are not set, the platform uses 50
coins, 10 a day, and 30 minutes apart. Inside the cooldown or past the daily maximum, the ad still
plays and Rewarded is false.
While rewarded ads are turned off, every ad request fails with ADS_DISABLED — interstitials
included.
Your game’s ad settings are managed by SusaPlay. Contact us to change them.
Test in the Editor
The Editor Simulator answers ads in Play Mode using your
game’s real ad settings, so you can test the daily maximum and the cooldown without a build.