Addressables go live as soon as you publish them. There is no review step — unlike base
builds, which wait for a SusaPlay reviewer.
Enable Addressables
- Developer Portal → your game → Addressables → Enable
- Copy the Remote Load Path shown there
Unity build settings
Set these before you build the base game:
Bundle Naming Mode matters because uploaded bundle filenames must carry Unity’s
32-character lowercase hash, such as
remote_mainmenu_scenes_all_8a60300e1ab74f60538aa6bf690bc976.bundle. That hash is also how
SusaPlay knows a bundle has not changed.
File requirements
A publishable set is exactly one catalog hash, exactly one catalog bin with the same
version suffix, and at least one bundle. Mixing catalog files from two different builds is
rejected — that pair is what tells Unity which bundles to load.
Upload from the Developer Portal
Developer Portal → your game → Addressables, then drop your whole Addressables output folder onto the upload area. The portal picks out the catalog pair and every.bundle,
ignores everything else, uploads them in parallel with per-file progress, and skips any
bundle SusaPlay already has.
Upload from CI
The same three shapes work with your developer API key. Sign the whole set in one call, upload the files, then register them.1. Sign the batch
fileType is optional — SusaPlay infers it from the filename. The response holds an
uploads array with one signed uploadUrl per file, and a reused array listing bundles
you should not send because SusaPlay already has them.
2. Upload each file
PUT each uploadUrl with the Content-Type given alongside it. URLs are valid for 20
minutes. Skip everything under reused.
3. Register and publish
register-batch reports what it recorded, what it reused, and anything missing because
its upload never arrived. publish promotes the whole staged set to live and returns
publishedFiles, changedFiles, unchangedFiles, removedFiles, and the
catalogVersion now serving.
Enabling Addressables and deleting staged files stay in the portal. Your API key covers
uploading, registering, and publishing.
Only changed bundles move
A bundle filename contains its content hash, so a bundle whose name already exists in your live set holds the same bytes. SusaPlay skips the upload and keeps the file it has. On a typical incremental Addressables build only the catalog pair and the few bundles you touched are transferred and re-cached, which is why publishing is fast even for a large set. A file that is live but absent from your new set is removed when you publish. Publish the complete set every time, not just the changed files.Limits
Split a larger set across several
upload-batch and register-batch calls, then publish
once at the end.
Caching
Catalog files are served withno-cache, so a published catalog reaches players
immediately. Bundles are immutable and cached for a year at the edge — safe, because a
changed bundle gets a new filename.
If your content is suspended
SusaPlay can suspend a game’s Addressables — a kill switch for broken or unsafe remote content. While suspended, player requests for your bundles return403 and the base build
keeps running. The portal shows the reason. Uploading and publishing are blocked until an
admin reinstates it.
