Overview
Webhooks deliver platform events (builds going live, purchases, analytics) to your backend via HTTP POST. Your server must respond within 10 seconds.Create a webhook endpoint
Developer Portal → your game → Webhooks → Add EndpointAvailable events
Any other event name is silently dropped when you save the subscription — check the saved list
in the portal to confirm what was accepted.
Verify signatures
Every request carries two headers:
Always verify the signature before processing.
Reliability rules
- Return 200 within 5 seconds. That is the delivery timeout — anything slower is recorded as a failure.
- There are no retries. A delivery that times out or returns an error is logged and dropped. Treat webhooks as best-effort notifications, not a guaranteed queue. If a piece of state must be correct, reconcile it against the API rather than relying on having received an event.
- Be idempotent anyway. Respond fast, queue the work, and make replays harmless.
- Cap your endpoints. A game can have at most 20 webhooks.
