Private games
A game registered for the Public catalog starts private. Nobody else can find or play it yet:- Its builds are processed to
readyinstead ofpending_review. They are not sent for review and do not count toward the review limit. - You play them from the Developer Portal: Builds → Preview opens a 30-minute link, Share creates a 30-day link that anyone who has it can open, without signing in.
ready
WebGL build. The request needs:
A SusaPlay admin reviews the game and that build together. When approved, the build goes
live, you receive
BUILD_LIVE, and the game appears in the public catalog. If it is not
approved, the reason shows on the game page; fix it and request again. Sending a new request
replaces the earlier one, which is also how you switch builds.
After a game is public, every new build is reviewed as described below.
A B2B game does not start private. Switching a B2B game to Public makes it private until it is
approved; a B2B game that already has a live build cannot be switched from the portal.
What reviewers check
- All functional flows work from a cold start with a fresh player account
- Economy flows (purchases, rewards, wallet) match the economy config
- Every item sold for real money has a price tier that is on sale
- No crashes on the target platforms
- Build structure is correct (WebGL:
index.htmlat root)
How to prepare
Test with a fresh account. Reviewers create new player accounts — don’t rely on pre-seeded dev data. Test every economy flow end to end:- What changed
- How to reach all new features
- Test credentials if any flow requires a specific account state
Common rejection reasons
After rejection
Review the rejection notes in the portal. Fix the issue, upload a new build version, and resubmit. You don’t need to re-register the game.After the review passes
A SusaPlay admin sets the version live. You’ll receive theBUILD_LIVE webhook event when
players can access it, and BUILD_REJECTED if it does not pass.
The previous live version moves to deprecated and stops being served. Deprecated versions
are eventually removed by build retention — the live
version and anything in review are never removed.